To those still loyal from Court-Records
Sorry, B12. I was the anonymous commenter (you can check, the email tied to those posts uses a disposable inbox service called ‘Geurilla Mail’), and I’m glad that the post did not go unheard or unagreed-with (thanks, Nedi and Arakasi).
Now that you’re hearing us again, I think I can come out of hiding here.
I’m a lurker at Court Records (specifically, YOUR topic on the Casemaker), and you haven’t been keeping us updated very much (or at all). It was natural to assume that people would think that you quit or died or something.
The original ETA for this project was February, and, with the exception of a scrapped build and a tech demo, we haven’t really been getting much we can use.
We understand that you’ve been having obstacles and setbacks, but would it kill you to let your fans in on the loop every now and then? Questions have gone unanswered, concerns not allayed, and there’s a famine of information all over.
We feel a little…forsaken.- NoxedWin
After reading the above comment from NoxedWin (which he had posted almost 6 months ago) again, I have realized something was due.
The main reason for LuAA’s halt was the lack of a sufficient Lua engine for the Nintendo DS platform. MicroLua and DSLua were both insufficient for the tasks a casemaker was held up to perform. It was my original plan to create the tequiLua engine for the Nintendo DS, which I had announced after finc’s announcement of his Lua port for the Nintendo DS. Thus, out of courtesy, I chose to abandon my project so not to compete with his, considering he had announced it earlier.
Ever since, I’ve been checking his blog every week or so to see if any updates have been started on his Lua port. In order for LuAA to progress, I needed an engine to support it. Due to waiting for this port, I have taken on many small and large projects (web administration jobs, small C++ homebrew projects, web design jobs, Java applet development jobs) and am even now overwhelmed with a major project of my own.
Thus, I have chosen to announce the abandonment of this project. I am sorry.
The source code will be released sometime within the next 2 months.
Comments(5)
Hey. My comment made it in here. For the wrong reasons, unfortunately. (Also, there’s only one capital in my name, and it ain’t the W, but what the heck.)
Thanks for getting back to us, and it really does suck that you’re giving up. *Especially* since what we’ve seen of it is so damn good. It seems that there’s a lot of abandonment issues. You were on-off about this whole project, Finc pretty much left your project on a wing and a prayer (to my understanding, without anything more than an “I’m lazy, THE END”.
I guess this is a fitting end for a project that was tattered with production issues throughout, much as it pains me to say that.
But I seriously thought that you could do LuAA justice. The screenshots looked great, the tech demo was awesome, and…
Bummer majorés. I’ve been keeping my eye on this since… Oh, about a month or so after it started. I don’t think I know where I’ll stand after this. I’d even started learning the language so I could write for it.
Haha well.
I’d like to take this moment to thank Court-Records for their support. When AceAttorneyDS (the original version of LuAA) first came into production, I was discouraged by certain people, who felt as if AceAttorneyDS would compete within their demographic of Ace Attorney fanatics.
At the time, I had little knowledge of C. I programmed AceAttorneyDS entirely without the use of an array for the first 2 weeks. Without the support and competitive nature of my competitor (KSA_Tech
, looking at you), I would not have been able to excel in learning C and arise to the level of programming I have now taken upon myself to indulge.
Alas, it was with this new knowledge that caused me to veer away from LuAA’s production and take on more challenging, rewarding projects while awaiting the Lua port necessary for its progress. Thus, I have been unable to complete what was to be done several months ago.
There is very little chance I will be working with this again. Currently juggling two programming-related jobs and high school, there are others that require my time and I can invest it in LuAA no longer. I really hope someone does take on the source code for this project. Or at least port some parts to their own.
You don’t sound too pleased about having to quit LuAA’s production.
I don’t know how the production of this project was supposed to go (although I suspect it was just *you* working on it), so I have an idea.
It seems to me that the problem is that one man (you) cannot exert the effort necessary to bring such a project to life. That is to say, ONE man cannot. So, instead of dropping support for it entirely for someone else to pick up (and possibly drop again for similar problems), why don’t you turn it into a community project? If the problem is that you don’t have the time or resources to work with all of it, why not try relegating parts of it to some people who might be interested?
People have long awaited this project and even now lament its demise. And, as far as I see, people still see you as the one-and-only owner and programmer of LuAA. If you relegate it, people might be enthused enough to follow, providing they know enough (from the source code, or documentation) to collaborate.
Just my idea, anyway. I dunno what sort of realism it has.
Thank you for another good post. Where else could anyone get that type of data in this kind of a ideal way of writing? I’ve a presentation next week, and I’m to the look for this kind of data.
Agreed!!!!!!!!!!!!